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“ We plan to place some additional careful effort into balancing low degree
combat for MoP. Since in MoP you guys plan on getting rid of relics for pallies,
shamans, druids, and stat sticks for hunters are you planning on boosting stats in other areas to compensate?
The objective of offering resilience as a base stat is to make
players who primarily do PvE content capable of enter the
PvP area with their PvE gear and remain aggressive.
We want to make sure there are pure DPS lessons in raids.
If there is no hybrid tax, what's the point of enjoying a pure DPS
class? This means that tanks will proceed to do related injury (relative to DPS specs) as they do at present, however that their talent usage in combat will instantly affect their potential to outlive and mitigate injury.
We aren't firm on any of those mechanics yet, but we're contemplating choices like now not generating rage from injury taken, only from ability usage and white swings.
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